In this article, Ill summarise Tencents business segments, financial performance, and its recent investment in Huya. The online games contributed 58.9% of the revenue with 104 billion yuan. In 2021, Tencent generated revenues of approximately 291.6 billion yuan from the internet value-added services segment such as online games. PDF. Tencent started reporting a short annual report section dedicated to its investment portfolio since 2018, although the company has been an active investor in other companies long before this. Revenue. You need a Statista Account for unlimited access. Accessed March 02, 2023. https://www.statista.com/statistics/1077540/tencent-revenue-quarterly-by-segment/, Tencent. 2014.11.13 Warner Music Group and Tencent enter groundbreaking strategic partnership in China . Please do not hesitate to contact me. This product launched by WeChat in January 2017 and the mini-program is a light-weight application with rich functions and simple operations embedded in WeChat. Ma Huateng said: Voice messages will transform people who are not used to typing on smartphones into WeChat users. The daily user growth then of WeChat has increased from 10,000 to 60,000. In 2019, it has a total revenue 377.3B ($53.52 B). Its largest segment is Services, which accounted for 68% of total revenues in fiscal 2019. Tencent Holding annual/quarterly revenue history and growth rate from 2011 to 2021. You need a Statista Account for unlimited access. All rights reserved. Co-founded DividendVault.com, an online membership site that empowers retail investors to build a stock portfolio that pays rising dividends year after year in Malaysia and Singapore. As soon as this statistic is updated, you will immediately be notified via e-mail. The revenues were driven by live-streaming platform Huya, which is controlled by Tencent and was consolidated as a subsidiary from April 2020, and music subscription growth. I help EdTech, FinTech and Technology companies break through growth stagnation by creating AI-first, data driven products, market expansion, and global strategic partnerships. Backlinks from other websites are the lifeblood of our site and a primary source of new traffic. In 2021, Tencent recorded total revenue of RMB560.1 billion and operating income of RMB271.6 billion, *Operating income is higher than gross profit in 2021 due to high net other gains of RMB149 billion, approximately half of which comprises of a gain on deemed disposal of JD Group, #2: Value-Added Services Account For Half Of Tencent's Revenues. With inflation soaring, consumers became more frugal with their spending. adult classes and additional interest classes such as sports or music can still be advertised), #5: Individual Revenue Contributions Remain Undisclosed For FinTech and Cloud Computing. I know they to have a very loyal customer following. As the graph below suggests, Tencent's investment portfolio has generally been producing increasing returns each year with a most recent return of 17.4% in 2021. Overview 1) Briefly introduce your company and what it does. FinTech Services revenue growth primarily reflected increasing commercial The company's gross profit, operating income, and net income have also been increasing steadily over the time period. Figure have been rounded. Founded in 1998, Tencent connects over one billion users through its communications and social platforms, namely Weixin and QQ. In, Tencent. [Online]. [Online]. We discuss the impact of other regulatory changes further in Part 3 . By region, North America had the highest share . In 2019, Tencent cemented its leadership posit)on in China and made significant progress in overseas business, which is largely due to PUBG Mobile, Call of Duty Mobile, Peacekeeper Elite, and League of Legends. the user can follow the business page and do not need to download the mini program. Profit from the additional features of your individual account. In 2021, Tencent recorded total revenue of RMB560.1 billion and operating income of RMB271.6 billion This statistic is not included in your account. Are you interested in testing our business solutions? You can only download this statistic as a Premium user. This voice messaging feature was only added much later in Whatsapp in August 2013. Tencent's first quarter revenue across all business segments fell by 0.12% from a year ago to 135.47 billion yuan also coming in below FactSet estimates for 140.82 billion yuan. Tesla). Chart. ", Tencent, Annual gaming revenue of Tencent in 2021, by segment (in billion yuan) Statista, https://www.statista.com/statistics/1229735/tencent-gaming-revenue-by-segment/ (last visited March 02, 2023), Annual gaming revenue of Tencent in 2021, by segment (in billion yuan) [Graph], Tencent, March 23, 2022. March 23, 2022. The boom in the global videogame industry slowed down after a period of pandemic-driven growth. Tencent. In 2019, it has a total revenue 377.3B ($53.52 B) Tencent Holdings Revenue by Year Tencent Revenue and its core channel Revenue is being broken down into the main 4 segments Tencent social network The 2 key Tencent social network is QQ and WeChat. In 2019, these businesses contributed 28.9% of group revenues to Tencent. Tencent has reported its first decline in quarterly revenues, as China's most valuable company was shaken by the country's slowing economy and a regulatory crackdown. Please create an employee account to be able to mark statistics as favorites. to incorporate the statistic into your presentation at any time. "Annual gaming revenue of Tencent in 2021, by segment (in billion yuan)." Use Ask Statista Research Service. In 2019, Tencent derived 53% of group revenues from its VAS businesses. In the fourth quarter of 2019, overseas gaming revenue has more than doubled year-on-year and accounted for 23% of online game revenue. In contrast, QQ's smart device MAU has been declining since 2018 from 699.8 million MAUs to 552.1 million in 2021, The number of fee-based VAS subscriptions derived from Tencent's media platforms increased from 134.6 million subscriptions in 2017 to 236.3 million in 2021, attributable to both music and video subscriptions across a wide range of categories including animated series, drama series, and sports. It has brought together China's largest Internet community, to meet the various needs of Internet users including communication, information, entertainment, e-commerce and others. Revenue climbed 20% to 138.3 billion yuan, in line with expectations. The company is a technological conglomerate and works both domestically and abroad to bring innovation and improvement into people's lives ( Tencent's Innovation Strategy 2020). I'm especially curious if anyone particularly loves/hates this at $67/share. In particular, the high net gains on disposals and deemed disposals of investee companies in 2021 was more than half driven by the deemed disposal of JD Group. As a Premium user you get access to the detailed source references and background information about this statistic. "Revenue of Tencent in 3rd quarter 2022, by segment (in billion yuan)." "Revenue Distribution of Tencent Holdings from 2015 to 2021, by Segment. Chart. Weixin). Tencent Activision Blizzard Sega Electronic Arts Apple Ubisoft Zynga Square Enix NetEase Games NEXON NCSoft Bandai Namco Holdings Total Market by Segment: Global Online Game Market Segment. Every investor has different strategies, risk tolerances and time frames. Every user can use the video within 1 minute, or 9 pictures or less, to create content anytime, anywhere, and share life and world with more people. short clips and livestreaming, see. Please do not hesitate to contact me. Revenues have increased from RMB622 million in 2013 to RMB108.9 billion in 2019. Note: the online advertising industry faced significant changes in terms of regulatory environment over the past year, the most significant of which pertains to the crackdown on K-12 education organizations (see, ). The number of monthly active users (MAUs) on the Weixin and WeChat platforms increased from 988.6 million in 2017 to 1,268.2 million in 2021. In 2020, Tencent made two transactions to increase its equity stake in Huya Inc., a leading live game streaming platform in China. It was supported by higher revenue earned from Weixin Moments, Mini Programs, and its mobile advertising networks. Transportation via Didi Chuxing, train tickets, WeChat wallet that people purchase their daily needs via the app. You need a Statista Account for unlimited access. As mentioned in Part 1, the VAS segment is broken down into: (1) domestic games, (2) international games, (3) communication and social, and (4) digital content, while the Online Advertising segment comprises of the two sub-segments: (1) social and other advertising, and (2) media advertising. Since its founding, Tencent has found new income streams including high-performance advertising, gaming, digital content, and fintech services. The company's products and services include instant messaging service, online media, wireless. The best of the best: the portal for top lists & rankings: Strategy and business building for the data-driven economy: Industry-specific and extensively researched technical data (partially from exclusive partnerships). Notify me of follow-up comments by email. Business Solutions including all features. Tencent Holdings Limited is headquartered in Shenzhen, the People's Republic of China. Tencent achieved a 10-year CAGR of 40.7% and 33.6% in its group revenues and shareholders earnings respectively. in 2021 and the total revenue is expected to grow at 5.5% (CAGR) through 2022 to 2029, reaching US$ 25.63 Bn.Pune, Feb. 27, 2023 (GLOBE . We think this market is very close to saturated given China's total 1.4 billion population. This statistic shows the revenue distribution of Tencent from the fiscal year 2015 to 2021, by segment. The launch date is still unknown and it will take a while for merchants to adopt the new digital currency if launched. Tencent achieved a CAGR of 23.7% over the past six years in Gaming revenues, up from RMB32.0 billion in 2013 to RMB114.7 billion in 2019. Assets. Register in seconds and access exclusive features. Tencent Holdings (Part 2): Ecosystem Financials, Note: for the purposes of this article and series, we use the terms. Tencent. Need help with Tencent SWOT & PESTLE Analysis? It is looking to launch a mobile version of its League. The market tends to be driven solely by the domestic players in the near-term Revenue came in at 144.18 billion yuan ($22.62 billion), up 8% year-on-year. In the last six years, this segment attained a CAGR of 28.2% in revenues where it increased from RMB45.0 billion in 2013 to RMB200.0 billion in 2019. As a Premium user you get access to background information and details about the release of this statistic. Chinese tech giant Tencent recorded a total revenue of 273.6 billion yuan (US$42.3 billion) for the first half of 2021, a 23% increase from H1 2020's revenue of 222.9 billion yuan (US$34.5. The evolution of Tencent's investment portfolio (comprising of mostly private but also public companies recorded on the asset side of the balance sheet - see Part 1) and the fair value of the company's holdings in publicly listed companies is consistent with management's historical strategy of acquiring promising private companies and growing them until they become public. Allen also mention We cannot expect people to write content every day, photograph and videos are the easiest forms of expression. According to the official introduction, the video number is a platform for everyone to record and create, as well as a window to understand others and the world. Available: https://www.statista.com/statistics/1229735/tencent-gaming-revenue-by-segment/, Annual gaming revenue of Tencent in 2021, by segment, Available to download in PNG, PDF, XLS format, Market value of the largest internet companies worldwide 2022, Internet companies ranked by revenue 2017-2021, Largest Chinese public companies as of 2022, by market value, Quarterly revenue of Tencent Q3 2017-Q3 2022, Annual revenue of Tencent 2014-2021, by segment, Key usage figures of Tencent's WeChat and its other services 2020-2021, Tencent's annual online games revenue 2011-2021, Annual gaming revenue of Tencent 2021, by segment, Mobile games with highest IAP revenue worldwide 2022, Biggest video game industry acquisitions 2022, Tencent's investments in overseas gaming companies 2020, Number of Tencent patents by filing year and legal status worldwide 1999-2019, Global edge computing patents filed by standard developer 2021, by number of patents, Number of blockchain patent applications of leading Chinese companies 2021, Distribution of U.S. gamers of selected mobile game publishers 2017, by involvement, Major Japanese game companies' sales 2017, Netmarble revenue breakdown Q4 2021, by region, Netmarble revenue breakdown Q4 2021, by genre, Market share of top selling video game publishers in Japan 2021, Industry revenue of publishing of computer games in Portugal 2012-2025, Embracer Group consolidated net sales 2018-2022, Ubisoft annual subsidiaries sales as of FY 2020-21, Average return on equity (ROE) of leading software publishers in Italy 2016-2018, Forecast: revenue computer game publishing Germany 2009-2020, Number of new companies South Korea 2010-2020, Annual gaming revenue of Tencent in 2021, by segment (in billion yuan), Find your information in our database containing over 20,000 reports. 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